Binary Images - Lakelands Computing

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Storing images using Binary
Computers store every bit of data as binary. To store an image they need to convert it to a series of 1's and 0's. They need to encode the image.

An image is made up of thousands of pixels, think of them as tiny dots of colour. To save a picture the computer gives each of these pixels a number based on its colour.
The video explains how this works in real life, but let's simplify it down a bit.

Look at this simple black and white image

We can use 1 to represent black

and 0 for white

As you can see it is fairly easy to encode the image.
So what if we have more than 2 colours? We use exactly the same approach, just with more numbers

Consider this 4 colour image - we can use 0,1,2, 3 to represent the four colours, but we need to use binary not denary so 00, 01, 10, 11

00 = white (0)
01 = black (1)
10 = blue (2)
11 = green (3)
As you can see, to store more colours we just increased the numbers used to store it, or in slightly more technical terms : increased the number of bits used to store a colour. This is called colour depth.
How many bits do I need to store colours?
Number of bits
12345678
Number of colours you can store
248163264128256
You may have spotted that the number of colours are powers of 2, specifically they are 2 to the power of the number of bits, so 3 bits allows 2^3 colours (or 8).

As you saw in the video, computers actually split colours into 3 channels (Red, Green Blue) and store a 8bit binary number for each channel.
All Text copyright Lakelands Academy & Mr T Purslow 2020.
All images copyright free / creative commons unless otherwise stated.
You are welcome to use under a Creative Commons Attribution-nonCommercial-ShareAlike License.
All Text copyright Lakelands Academy & Mr T Purslow 2020.  All images copyright free / creative commons unless otherwise stated. You are welcome to use under a Creative Commons Attribution-nonCommercial-ShareAlike License.
All Text copyright Lakelands Academy & Mr T Purslow 2020.  All images copyright free / creative commons unless otherwise stated. You are welcome to use under a Creative Commons Attribution-nonCommercial-ShareAlike License.
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