Using Wait (Timing) - Lakelands Computing

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Using Wait
On First Sprite
On Second Sprite
Wait is a very simple command but very useful. It lets you have pauses between commands, which can be great when used with movements and speech.

It is most useful though when you are working with 2 sprites . It lets you synchronise events across the two sprites. That means have things happen in time with each other . For example if you have 2 sprites talking to each other one needs to wait whilst the other is talking otherwise they will talk over each other.

Wait is in the orange control library

All Text copyright Lakelands Academy & Mr T Purslow 2020.
All images copyright free / creative commons unless otherwise stated.
You are welcome to use under a Creative Commons Attribution-nonCommercial-ShareAlike License.
All Text copyright Lakelands Academy & Mr T Purslow 2020.  All images copyright free / creative commons unless otherwise stated. You are welcome to use under a Creative Commons Attribution-nonCommercial-ShareAlike License.
All Text copyright Lakelands Academy & Mr T Purslow 2020.  All images copyright free / creative commons unless otherwise stated. You are welcome to use under a Creative Commons Attribution-nonCommercial-ShareAlike License.
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